Work & Co vs UX studio: full comparison for 2026
Quick verdict
UX studio (4.3/5) edges ahead of Work & Co (3.8/5) overall. UX studio is the better choice for B2B SaaS teams, research-first before UI. Work & Co is the stronger option for premium brands, design paired with production-grade engineering. The right choice depends on your project size, budget, and required tech stack.
Work & Co vs UX studio: head-to-head summary
| Criterion | Work & Co | UX studio |
|---|---|---|
| Founded | 2013 | 2013 |
| HQ | Dumbo, Brooklyn, NY, USA | Budapest, Hungary |
| Team size | 425+ | 60–71 |
| Rating | 3.8 / 5 | 4.3 / 5 |
| Primary differentiator | A client roster (Apple, IKEA, Nike, Disney) that outsizes its ~425-person headcount, delivered through an engineering-heavy design-and-build model | A research-first methodology comparable in rigor to Phenomenon Studio's own discovery-first approach, applied specifically to complex B2B SaaS products |
| Pricing model | Fixed project, dedicated team | Fixed project, dedicated team |
| Min. engagement | Not published | $20K (per company website; independently unverifiable) |
| Primary tech stack | Figma, React, Next.js | Figma, Dovetail, Maze |
| Industries served | Consumer products, Enterprise transformation, Healthcare | SaaS / B2B software |
Work & Co vs UX studio: overview
Work & Co
Five co-founders — Gene Liebel, Felipe Memoria, Joe Stewart, Mohan Ramaswamy, and Marcelo Eduardo — launched Work & Co from Dumbo, Brooklyn in May 2013. The studio has since added offices across the US, Latin America, and Europe, but headcount (roughly 425) hasn't grown to match its client list: Apple, IKEA, Google, Mercedes-Benz, Pfizer, GoFundMe, Nike, and Disney have all hired this team. Its engineering-heavy delivery model — design and front-end build under one roof — is a large part of why. Work & Co joined Accenture Song in 2023.
UX studio
David Pasztor founded UX studio in Budapest, Hungary in 2013, and the team has since grown to 60–71 people depending on source. The agency's whole practice is built around research coming first — a genuinely comparable methodology to Phenomenon Studio's own discovery-first approach, applied specifically to B2B SaaS products complex enough that jumping straight to UI would be a mistake.
Services and capabilities: Work & Co vs UX studio
| Capability | Work & Co | UX studio |
|---|---|---|
| Product design | ✓ | ✓ |
| UX research | ✗ | ✓ |
| Branding | ✗ | ✗ |
| Web development | ✓ | ✗ |
| Mobile development | ✓ | ✗ |
| Design systems | ✗ | ✗ |
Tech stack comparison: Work & Co vs UX studio
| Framework / platform | Work & Co | UX studio |
|---|---|---|
| Figma | ✓ | ✓ |
| Webflow | N/A | N/A |
| React | ✓ | N/A |
| Framer | N/A | N/A |
| Adobe Creative Suite | N/A | N/A |
| Design systems/Storybook | N/A | N/A |
| After Effects | N/A | N/A |
Pricing comparison: Work & Co vs UX studio
| Criterion | Work & Co | UX studio |
|---|---|---|
| Minimum engagement | Not published | $20K (per company website; independently unverifiable) |
| Engagement models | Fixed project, Dedicated team | Fixed project, Dedicated team |
| Rate transparency | Minimum disclosed | Minimum disclosed |
| Price tier | Mid-market | Accessible |
Target audience comparison: Work & Co vs UX studio
| Dimension | Work & Co | UX studio |
|---|---|---|
| Best company size | Startup to mid-market | Startup to mid-market |
| Best industries | Consumer products, Enterprise transformation, Healthcare | SaaS / B2B software |
| Best use cases | Flagship consumer app redesign for a global brand, E-commerce platform rebuild requiring heavy front-end engineering | Complex B2B SaaS product research and redesign, Discovery-phase UX research before a full product build |
| Typical project type | Fixed project | Fixed project |
Work & Co vs UX studio: pros and cons
| Work & Co | |
|---|---|
| + | Client roster (Apple, IKEA, Google, Nike, Disney) is exceptional relative to a ~425-person studio |
| + | Engineering-heavy delivery keeps design and build under one roof, reducing hand-off risk |
| + | Offices across the US, Europe, and Latin America support genuine multi-region delivery |
| + | Consistent track record shipping flagship consumer digital products |
| - | Now part of Accenture Song, sharing a parent with the Accenture Song listing elsewhere on this site |
| - | Its premium client base implies premium pricing, though no minimum is published |
| - | Less vertical specialization in fintech or healthcare than boutiques built around a single niche |
| UX studio | |
|---|---|
| + | A genuine research-first specialty, evidenced by the studio's own published case studies, not just marketing copy |
| + | Over a decade of continuous operation (since 2013) under its founding team |
| + | Focused specifically on B2B SaaS, giving real depth in untangling complex product workflows |
| + | 60–71 person team is large enough for multi-workstream engagements while staying boutique in culture |
| - | Exclusive B2B SaaS focus means less fit for consumer, healthcare, or fintech-specific projects |
| - | The research-first approach can extend project timelines for clients wanting to move straight to UI |
| - | $20K minimum engagement (per company website; independently unverifiable) is mid-tier, not the cheapest option here |
Who should choose Work & Co?
A typical fit: flagship consumer app redesign for a global brand.
A client roster (Apple, IKEA, Nike, Disney) that outsizes its ~425-person headcount, delivered through an engineering-heavy design-and-build model. Minimum engagement starts at Not published. Works best with clients in Consumer products, Enterprise transformation, Healthcare.
Who should choose UX studio?
A typical fit: complex B2B SaaS product research and redesign.
A research-first methodology comparable in rigor to Phenomenon Studio's own discovery-first approach, applied specifically to complex B2B SaaS products. Minimum engagement starts at $20K (per company website; independently unverifiable). Works best with clients in SaaS / B2B software.
Decision matrix: Work & Co vs UX studio
| Your situation | Recommended choice |
|---|---|
| You need full-ownership delivery on a defined project scope | Work & Co |
| You need a large dedicated team for an ongoing programme | Work & Co |
| Your budget is at the lower end | Compare: Work & Co (Not published) vs UX studio ($20K (per company website; independently unverifiable)) |
| You need specialist depth in a specific vertical | Work & Co |
| You need staff augmentation or team extension | Neither; consider alternatives that offer staff aug |
| You need consulting before committing to a build | Both may offer discovery engagements |
Use case fit: Work & Co vs UX studio
| Use case | Work & Co fit | UX studio fit | Winner |
|---|---|---|---|
| Flagship consumer app redesign for a global brand | Strong | Limited | Work & Co |
| E-commerce platform rebuild requiring heavy front-end engineering | Strong | Limited | Work & Co |
| Complex B2B SaaS product research and redesign | Limited | Strong | UX studio |
| Discovery-phase UX research before a full product build | Limited | Strong | UX studio |
| Fixed-price product build | Limited | Limited | Both equally |
| Dedicated design team augmentation | Limited | Limited | Both equally |
Verdict: Work & Co vs UX studio
UX studio (4.3/5) is the stronger overall choice for most Product Design projects. A research-first methodology comparable in rigor to Phenomenon Studio's own discovery-first approach, applied specifically to complex B2B SaaS products.
Work & Co (3.8/5) is worth a look if you need e-commerce platform rebuild requiring heavy front-end engineering. If your situation matches that, Work & Co is a competitive option.
Related comparisons
Work & Co vs UX studio FAQ
Is Work & Co better than UX studio?
UX studio (4.3/5) scores higher overall, but "better" depends on your use case. Work & Co's strongest advantage: client roster (Apple, IKEA, Google, Nike, Disney) is exceptional relative to a ~425-person studio. UX studio's strongest advantage: a genuine research-first specialty, evidenced by the studio's own published case studies, not just marketing copy.
How do Work & Co and UX studio differ in pricing?
Work & Co uses fixed project, dedicated team pricing with a minimum engagement of Not published. UX studio uses fixed project, dedicated team pricing with a minimum engagement of $20K (per company website; independently unverifiable). Neither firm publishes a full rate card; a discovery call is required for project-specific quotes.
Which is better for enterprise: Work & Co or UX studio?
UX studio is the larger team and typically the better enterprise-scale choice. For very large programmes, verify team size and compliance coverage directly with each agency before shortlisting.
What are the main differences between Work & Co and UX studio?
Work & Co's primary differentiator is: a client roster (Apple, IKEA, Nike, Disney) that outsizes its ~425-person headcount, delivered through an engineering-heavy design-and-build model. UX studio's primary differentiator is: a research-first methodology comparable in rigor to Phenomenon Studio's own discovery-first approach, applied specifically to complex B2B SaaS products. They also differ in team size (425+ vs 60–71), minimum engagement (Not published vs $20K (per company website; independently unverifiable)), and primary industries served (Consumer products, Enterprise transformation vs SaaS / B2B software).
Verify all details directly with each agency before making a decision.